Time
Constraints: Assessment as Arcade Basketball
Submitted
by Gavin Henning, Dartmouth College
Since I have been doing assessment work, one the biggest challenges
is the time commitment needed. I often hear things such as “where
I am going to find the time to do that. I don’t even have enough
time to breath, let alone do assessment” Or, “my staff just
doesn’t have the time. They are busy addressing student needs.
Assessment takes them away from student contact.” Yes, assessment
takes time. But, you have to look at it as an investment of time that
will save you resources at the end. Just like saving for retirement,
if you can invest a little bit now, the payoffs will be worth it. Also,
assessment does help students directly since you and your programs and
services are better able to foster student learning and meet their needs.
Here is
an analogy that might be helpful for you and your staff as a way to
overcome this time barrier. Have you ever been to one of those arcade
pizza places like Chuck E. Cheese? They are the wonderful places with
adults eating pizza while children run around the place jumping in piles
of plastic balls, riding indoor merry-go-rounds, and spending tokens
upon tokens on all sorts of arcade games. Well, one of the games many
of these arcades have is the timed basketball game. You’ve seen
it. It is the game with the basketball hoop about six feet away. There
is netting or Plexiglas on the sides so the ball doesn’t bounce
all over the restaurant after you miss the shot. You get three balls
and the object is to get as many balls in the hoop as you can in the
time allotted, generally one minute. Sometimes, the stakes are raised
and there may be two hoops next to each other so you are not only competing
against the clock but a real live person. The stakes become even higher
when a 40-year old person like me has to compete against a 10-year old
who is much more skilled and agile at these types of games. Depending
on your score, you could even earn tickets that can exchanged for inexpensive
rubber toys, stickers, and stuffed animals, that you just “have
to have” before you leave.
Well,
think about students affairs like this basketball game where getting
a high score is equivalent to getting our jobs done well. We are trying
to do a lot of things (shoot many basketballs) with very little time
(read a clock running down) and we hope that some of what we do hits
the target (fostering student development and learning).
The basketball
game sets you up for ineffectiveness from the very beginning, the same
way we are set up in student affairs – with a lot to do and not
enough time. The clock on the game is large and the numbers are red.
The game designers probably say red is easier to see, but think about
the symbolism of red. It often means “stop” or “danger.”
I think the red clock is a way to intimidate us. The next element of
the game that set us up is that there are three balls waiting in the
trough at the bottom of the game. Picture this, there is a large digital
clock with red numbers staring you down and three balls that are screaming
“shoot me.” The natural instinct is to start with one ball
and toss them towards (not necessarily into) the basket as fast as possible
so your arms look they are attached to the paddle wheel of a steamship,
going around in a continuous motion until the game stops. Our hope is
that the faster we shoot the basketballs, the more basketballs we shoot,
and then the better chance we have of getting some through the net.
We take the perspective that this is a game of chance and we shoot faster
to increase our chances.
This is
often how we operate in student affairs. There are too many things to
do in very little time. When we try to implement strategies, which we
aren’t sure will work, to foster student learning, it is like
tossing those balls as fast as we can in hopes that some will go into
the basket. We hope that if we try enough strategies some of them will
work for some of the students. All the while we are looking at the semester
clock wondering how much time we have left dreading that fateful buzzer
called finals or perhaps graduation. This approach isn’t a very
efficient or effective use of our resources.
There
is another way. Assessment can help.
Imagine
taking a deep breath before you even put the tokens into the machine.
There is no pressure at this point. No money has been spent. During
this breath you make some assessments: How far away is basket? Is the
basket regulation size? Once you add your tokens, rather than simply
shooting as fast as possible you take a couple of extra seconds and
observe what is happening. Now that you can actually touch the basketball
you assess it. Is it regulation size? How much air is in it? Once the
ball hits the backboard and rim, what happens? Does the ball bounce
far away from the rim or backboard because there is too much air in
the ball, or the board or rim is “hard”? Is a “swish”
the only the ball can get into the basket because anything that bounces
off the rim or backboard doesn’t have a chance to go through the
net? You can make these observations in a few quick seconds. Once you
have made these observations, you can adjust your shooting to meet the
needs of the environment. This is assessment. You have turned a game
of chance into a game of skill. While you do need some skill shooting
baskets, assessment can help you be more successful and maximize the
skill and knowledge that you have.
While
I haven’t measured this, I would bet a handful of Chuck E. Cheese
tokens that if you took the breath before you began the game to assess
the environment and took a few extra seconds with your first shots to
assess how well you were doing, you would be more successful in the
end being more effective with the resources that you had, regardless
if you were playing against the clock or a 10-year old next to you.
This is
what assessment is all about. A little time at the beginning, perhaps
before students even arrive on campus, performing a needs assessment
and taking a little time in the middle for formative assessment (measuring
the process or progression towards goals) will help us be more effective.
We can then take a look at the summative assessment (the number of baskets
made or how effective we were in the end in reaching our goal) and make
changes for the next time we play. After a couple of games we would
become more affective. Fostering student learning and development takes
assessment and practice.
If we
take this little extra time for assessment, we will not only be more
effective, but we might even be able to get enough tickets to get that
Tweety bird stuffed animal we had been eyeing.
About the
Author
Gavin
Henning is currently the Director of Student Affairs Planning, Evaluation,
and Research at Dartmouth College. I have been working in student affairs
assessment full-time now for over eight years. Before that I spent seven
years working in residential life but along the way I gained experience
in judicial programs, diversity initiatives, leadership development
and a few other student affairs areas. I also have the pleasure of serving
as the Chair for ACPA’s Commission for Assessment and Evaluation.